Extends:
Modifiers:
Source code
SFWeapon.SFB9Projectile3%%
| Flying | BeginState () | ||
| Explode (vector HitLocation, vector HitNormal) | |||
| Flying | HitWall (vector HitNormal, actor Wall) | ||
| Flying | ProcessTouch (Actor Other, Vector HitLocation) | ||
| Flying | SetRoll (vector NewVelocity) | ||
| Flying | SetUp () | ||
| Flying | Tick (float fDelta) | ||
| Flying | Timer () |
{
speed=8700.000000
MaxSpeed=8700.000000
Damage=35.000000
MomentumTransfer=2500
LifeSpan=12.000000
DrawScale=8.000000
AmbientGlow=254
CollisionRadius=14.000000
CollisionHeight=8.000000
}